This version should address some issues with reading .wav files generated by the android app. "VoxWav", as it is currently being called.
I have also added support for SOX (Sound eXchange) in case you want to preprocess your wav files before VoxCommando analyses them.
http://sox.sourceforge.net/If you want to try using sox to do this then you need to do a few things.
Download Sox version 14.4 (or later but I've been testing with 14.4) :
http://sourceforge.net/projects/sox/files/sox/14.4.0/open the zip and put all the files directly into a subfolder of VoxCommando called sox.
example: C:\voxcommando\sox
now open options in VoxCommando. On the advanced tab, next to the wavwatch folder, you can now select the "Sox preprocessing" checkmart and enter the sox parameters that you want to use:
here's an example:
fade .4 reverse fade .6 reverse vol 0.8
this will fade the sound in and out at the end (because I get a slight clicking at the beginning and end of my .wavs) and then reduce the volume to 80% of original.
EDIT: I attached 0.960b which keeps the sox window hidden during processing. This is important if you are using XMBC fullscreen (for example) since the sox window would popup and XBMC would go out of fullscreen mode!