Author Topic: Vox and Star Citizen  (Read 3093 times)

0 Members and 1 Guest are viewing this topic.

mparks

  • $upporter
  • Contributor
  • *****
  • Posts: 93
  • Karma: 0
    • View Profile
Vox and Star Citizen
« on: June 17, 2014, 03:31:42 PM »
Hello all.

I have been out of the loop for a short while but now I am trying to play catch up.
I am heavily invested in the game star citizen, original backer and owning a bunch of ships. They have just launched the first Alpha and I would like to have Vox help me control my ship.

I have been playing with the trail version of VoiceAttack ( http://voiceattack.com/ ) which works well but I would like to use vox instead.
Here is a video of setting up VoiceAttack http://youtu.be/jvXAWblOEJw

So my question is:

I would like to use Vox V2 to get this up and running, can anyone point me in the right starting direction.

Thank you.

jitterjames

  • Administrator
  • Hero Member
  • *****
  • Posts: 7712
  • Karma: 116
    • View Profile
    • VoxCommando
Re: Vox and Star Citizen
« Reply #1 on: June 17, 2014, 03:58:13 PM »
I think you just want keyboard emulation no?  That's pretty basic stuff.  You can use sendkeys, inputkeys, or the DxInput plugin.

Some games might only work with DxInput.  You can tweak the default time to hold a key down in the plugin settings.
The DxInput plugin docs are here:
http://voxcommando.com/mediawiki/index.php?title=Plugin_DxInput
and keys are listed here:
http://voxcommando.com/mediawiki/index.php?title=DxInput

Kalle has uploaded a sample xml file a while ago for a different game that you can look at if you prefer to learn by example.
http://voxcommando.com/forum/index.php?topic=671.msg4849#msg4849

mparks

  • $upporter
  • Contributor
  • *****
  • Posts: 93
  • Karma: 0
    • View Profile
Re: Vox and Star Citizen
« Reply #2 on: June 17, 2014, 04:46:13 PM »
Great thank you James

I have been using this profile for Voiceattack

http://www.reddit.com/r/starcitizen/comments/27nqh3/looking_for_a_voice_attack_profile_that_includes/

but since I plan to use vox for everything else, it would be nice to get StarCitizen working.

I will have a look at Kalle 's post.

Thanks again

nime5ter

  • Administrator
  • Hero Member
  • *****
  • Posts: 1999
  • Karma: 61
    • View Profile
    • Getting Started with VoxCommando
Re: Vox and Star Citizen
« Reply #3 on: June 17, 2014, 05:36:37 PM »
If you also need to do some mouse emulation (e.g. to take your helmet off the plinth and enter the ship), you can also try the Mouse.**** actions.

http://voxcommando.com/mediawiki/index.php?title=Actions#Mouse
TIPS: POST VC VERSION #. Explain what you want VC to do. Say what you've tried & what happened, or post a video demo. Attach VC log. Link to instructions followed.  Post your command (xml)

mparks

  • $upporter
  • Contributor
  • *****
  • Posts: 93
  • Karma: 0
    • View Profile
Re: Vox and Star Citizen
« Reply #4 on: June 17, 2014, 06:10:43 PM »
Hey are you part of the SC world too?

I am not much of a gamer anymore but I am 100% in to sims. T
his is the first game I am actually looked forward to so if I can combine vox with it, I will be a very very happy camper.

jitterjames

  • Administrator
  • Hero Member
  • *****
  • Posts: 7712
  • Karma: 116
    • View Profile
    • VoxCommando
Re: Vox and Star Citizen
« Reply #5 on: June 17, 2014, 06:44:59 PM »
It looks like a game I could get into except for one very important problem...

I hate flight simulators, especially in space!

I think I only hate them because I suck so badly at them.  :biglaugh

I do remember playing Wing Commander though, back in the day and thinking it was pretty darn cool... but even back then I sucked.