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Messages - wiseoleweazel

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Hi peeps

I am having an issue with the tts system in vox commando not working. I have tried within windows 8 and that's fine, when i try to test it within the program i get the error "failed to create voice /speak". I have installed a variety of packs and voices but they all return this error. Does anyone have any idea why this is?

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Windows 8 / 10 / Re: No language suitable for speech were found...
« on: May 06, 2014, 03:36:20 PM »
I am having this same issue. Did installing a german tts file fix this for you?, can you elaborate.


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What is a good microphone for speech recognition? / Re: Kinect 360
« on: May 04, 2014, 06:55:39 PM »
Well at the moment I am not having much in the way of success with any other method of visual gesture control in xbmc, kinemote is hard to find a download for. I am using kinemote light and well lol, that's just pathetic from my standpoint.

I have also tried a few others, kinect remote (kinemote's ancestor) and the kinect adapter for xbmc. The last of which had the most if limited success.

FAAST, has a very nice interface for seeing what the kinect is seeing (skeletal data, depth data etc) and you can switch between upper and full body modes. It works by setting up a series of events that trigger key presses and is by far the most successful program I have used so far for the purpose.

I have used it in one game so far (crysis 2) in which I used another voice app + FAAST to change weapons, shoot, jump etc. I will actually upload a video to youtube to demonstrate if that's allowed on the forum.

If you want to take a closer look go to http://projects.ict.usc.edu/mxr/faast/

Or take a look here https://www.youtube.com/watch?v=EZNBw_0fVFk

I think so far this will be the best option (for me) to get a workable visual control system working without issues getting in the way. That combined with vox commando should be a powerful combination. Will post a video on my progress as soon as I can.

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What is a good microphone for speech recognition? / Re: Kinect 360
« on: May 04, 2014, 05:37:37 PM »
Hi everyone. This is my first post on the forums, and to be honest the first time I have posted in a forum for some time. I saw this post and wanted to give my experience as it's been quite positive.

I have a 360 version of the kinect sensor that I am using alongside vox commando and it has the best reception and clarity for vox commando of any device I have used with the software. I am not 100% sure if this is because of newer drivers etc but it's been great using the kinect for this purpose.

My understanding is that it uses an array of microphones giving it much greater redundancy than a dedicated microphone. I had decent success with my headset mic which is a microsoft lifechat lx 3000, but the kinect blows it out of the water, in fact I was stunned (as a techie) on how far away from and how low I could speak and still have commands understood without having to repeat them etc.

I was stood outside the room of operation at the top of the stairs which is a good 20ft or so and beyond the doorframe to the bedroom. I had no idea anyone had any problems with them, just saying my experience with the kinect 360 sensor has been stellar.

In regards to the ambient noise and not hearing people over whatever is playing, I am using a program called FAAST, and once I have it sorted the plan is to simply hold my hand forward to ask it to listen for commands via vox commando by coming out of stand by and also reducing the volume or pausing the movie.

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