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Messages - Auri

Pages: [1] 2 3 ... 10
1
HI James,

SOrry for the somewhat late reply, specially because I started this thread to trigger a more active test cycle.
Anyways, I found some time for myself today and scheduled some testing time.

First off, It might be me, but I guess there is no "real" documentation about vox kinecto right ? I know it's alpha but I already struggle with all the EXE files and  config files that were in you're shared dropbox dir.
If you could like quickly document what EXE does what, and also whats the don'tdeleteme.wav for ? is it suposed to start together with the AEC exe so it has "sound" to cancelate (is that even a word ? lol) cause if it should then that is not working for me.

Also I keep getting the same error when I try your simpletracker exe :

Here is the eventlog error message it generated. For some reason I cannot copy/paste the adhoc dump when I get the error itself since it'll autojump directly to "close program" or "try to find a solution online" dialog where either choice brings me back to the desktop.

Code: [Select]
Log Name:      Application
Source:        Application Error
Date:          4/07/2011 18:26:28
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      HQ-ZBOX-UP
Description:
Faulting application name: KinectSimpleTrackerJames.exe, version: 1.0.0.0, time stamp: 0x4e0f537b
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17514, time stamp: 0x4ce7bafa
Exception code: 0xe0434352
Fault offset: 0x0000b727
Faulting process id: 0xcc8
Faulting application start time: 0x01cc3a671e057b60
Faulting application path: C:\Users\Auri\Documents\VoxCommando 892\KinectSimpleTrackerJames.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 5e1c5f20-a65a-11e0-85d8-00012e2bbca4
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Level>2</Level>
    <Task>100</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2011-07-04T16:26:28.000000000Z" />
    <EventRecordID>2074</EventRecordID>
    <Channel>Application</Channel>
    <Computer>HQ-ZBOX-UP</Computer>
    <Security />
  </System>
  <EventData>
    <Data>KinectSimpleTrackerJames.exe</Data>
    <Data>1.0.0.0</Data>
    <Data>4e0f537b</Data>
    <Data>KERNELBASE.dll</Data>
    <Data>6.1.7601.17514</Data>
    <Data>4ce7bafa</Data>
    <Data>e0434352</Data>
    <Data>0000b727</Data>
    <Data>cc8</Data>
    <Data>01cc3a671e057b60</Data>
    <Data>C:\Users\Auri\Documents\VoxCommando 892\KinectSimpleTrackerJames.exe</Data>
    <Data>C:\Windows\syswow64\KERNELBASE.dll</Data>
    <Data>5e1c5f20-a65a-11e0-85d8-00012e2bbca4</Data>
  </EventData>
</Event>

I also find that by using the AEC exe the volum needs to be LOW in order to work properly.
I'm still testing with different placings of the kinect and differnet vox exe's (such as the AEC one, the "retail" one and the noAEC, etc ...)

I've made a few pictures of where my kinect is placed.  When I first tried kinect with the retail vox I was greatly impressed by how well he picked up my voice as I said earlier in this thread, but I must have done something wrong or changed something cause I must say atm I just cvan't get him to recognize my voice properly when there is sound playing at medium ... "normal" sound levels.

Taken with my iphone does not great quality!







Hope I can test some more tomorrow !

Regards
Auri

2
I have not yet tried the "regular" VC software.

What I'll do is, I'll do some more testing with louder then average movies, like when you're watching a blockbuster in 1080p dolby true HD and see how voxkintecto and voxcommander react to that (will be tomorrow since my kids are about to go to bed)  and I'll give you my insights in that.

Also I'll post a picture of my kinect setup, it's in front of the tv about 75cm's down which I think is ideal since the sound of my TV speakers will never cross the angle the kinect is listening to.

Stay tuned ...

PS : Perhaps move this thread and rename it like something "the voxkinecto experience" or something ;)

3
Got it working now and although it's an out of the box VC (without my custom xml's) it is working very good with my kinect.
Even when sound of a movie or music is playing.  Surely there is much to tweak from my point of things, such as kinect placement etc ... but for the moment with the limited time I have spend playing with it it looks promising and fun.

Will do some more testing tomorrow.

4
Hey James,

I could not wait to test voxkinecto out and since both my kids are in bed I took some time to set everything up.

First of all I'll give you the specs of my HTPC which is a zotac ZBOX ND22 with an en-US Windows 7 64bit Ultimate.
In my device manager I see the kinect audio array and camera's all correctly installed.

Audio output is HDMI audio through the speakers of my TV, recording device is set to Microsoft Microphone Array (Kinect)

I ran through the speech recognition wizard in Windows 7 and he can hear my voice clearly and all was good to go at the end of the wizard.

I downloaded the latest voxcommando from you website.
I then took you kinecto files and placed them in the same directory to which I installed Vox.

When I try and start voxkinecto.exe I get the following error message :

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Speech, Version=10.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.Speech, Version=10.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
   at VoxCommando.Main.InitializeSpeechRecognitionEngine()
   at VoxCommando.Main.timer1_Tick(Object sender, EventArgs e)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
VoxKinecto
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Users/Auri/Documents/VoxCommando%20892/VoxKinecto.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.232 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Interop.SpeechLib
    Assembly Version: 5.4.0.0
    Win32 Version: 5.4.0.0
    CodeBase: file:///C:/Users/Auri/Documents/VoxCommando%20892/Interop.SpeechLib.DLL
----------------------------------------
CoreAudioApi
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0.0
    CodeBase: file:///C:/Users/Auri/Documents/VoxCommando%20892/CoreAudioApi.DLL
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Speech
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


When I then try and start VoxCommando.exe I get the following error message :

Code: [Select]
---------------------------
Fatal Error
---------------------------
Error accessing the default audio input device:



Close the application, and check that your recording device is working and set as the default recording device.



-----error text:

System.InvalidOperationException: Cannot find the requested data item, such as a data key or value.

   at System.Speech.Recognition.RecognizerBase.SetInputToDefaultAudioDevice()

   at System.Speech.Recognition.SpeechRecognitionEngine.SetInputToDefaultAudioDevice()

   at VoxCommando.Main.InitializeSpeechRecognitionEngine()
---------------------------
OK   
---------------------------

I reckon this is not a problem with your voxkinecto.exe build but probably a system setting on my end, but I added all this in this new thread since it's the first thing I run against when trying the kinect setup.

Obviously I'm doing something wrong, please advice.

Regards
Auri

5
General Discussion / Re: Kinect on E3 and the future
« on: June 26, 2011, 01:50:58 PM »
Did not have the time yet today, our new born was asking alot of attention today, but tomorrow I will spend some time playing with voxkinecto ;)
I'll keep you up to date.

6
If you guys tell me how to look at those angles from my kinect (which I will have tomorrow noon) I'd be gald to share it also.  Keep in mind I'm not a coder/programmer so don't copy-paste some FUNCTION or whatever ;)

7
I ordered a Kinect just now James and I will have it tomorrow noon.
I will then install it using the drivers provided in the SDK and help you test and finetune.

8
General Discussion / Re: Kinect on E3 and the future
« on: June 22, 2011, 05:05:37 PM »
Ok thank you all for your insight and I will follow your advice for now James and not invest in a Kinect.

I truely hope something mainstream as a "plug&play kinect" will be the answer to the heavy need of a good "open air" mic for vox, albeit with some extra coding or ...

I will follow your progress in that matter closely if you are still willing to invest time in it James.

Regards
Auri

9
General Discussion / Re: Kinect on E3 and the future
« on: June 22, 2011, 09:15:15 AM »
I can only speak for myself, but I have only rarely seen Vox respond to ambient commands and I have had a microphone very close to speakers.  It is possible of course, but my experience is it is not as big a problem as one may expect.

So you are using kinect already as a mic for Vox ?

10
WAY Off Topic / Re: It's a GIRL !!!
« on: June 22, 2011, 09:13:44 AM »
Again,

Thank you all.  I hope I can come back soon and continue to enjoy and contribute to the VC community !

Regards
Auri

11
WAY Off Topic / Re: It's a GIRL !!!
« on: June 21, 2011, 08:11:50 PM »
Thanks all for the warm greetings !

12
General Discussion / Re: Kinect on E3 and the future
« on: June 21, 2011, 06:02:06 PM »
Hi All,

I hope this helps.

http://channel9.msdn.com/Series/KinectSDKQuickstarts

Keep up the good work.

Best Wishes.


James..

Wow that is amazing, atleast the last video "Audio Fundamentals" for sure might be usefull for James, specially the "Set AutomaticGainControl = FALSE" for use with Voice Recognition.

PS : Kinect owners ... here in Belgium there is a discount action this week where I can buy a Kinect for 99 Euro's instead of the regular 135 Euro's ... should I go for it ... or should I wait, I would only use kinect to have an open-air mic for XBMC and maybe control xbmc/vc/eg through skeleton tracking later on.

13
WAY Off Topic / It's a GIRL !!!
« on: June 21, 2011, 05:50:58 PM »
Hey James, Wanilton, Kalle, and all the other Vox Commando's :p

I would like to present you all with my beautifull new born daughter, Maya ... 50 Cm, 3.050 Kg
I'm very proud of my daughter, enjoy :

http://dl.dropbox.com/u/19615207/Maya/Werk/DSC_0466.JPG

http://dl.dropbox.com/u/19615207/Maya/Werk/DSC_0178.JPG

http://dl.dropbox.com/u/19615207/Maya/Werk/DSC_0358.JPG

Day one and already have 600+ photo's, I just can't help it ... :p

I tried to put the pictures up straight into this thread but it's better to just link the URLs to save James some Bandwidth ;) (photo's are like 3-5mb a piece)

Laterz all

Peace,
Auri

14
General Discussion / Re: Kinect on E3 and the future
« on: June 19, 2011, 06:02:11 PM »
It looks like there is some potential for the Kinect, but if you don't already have one, I think the Amulet is still going to be the winner.  The Kinect might be more "fun" to use at first, but in terms of a home theatre setup, the Amulet is just much more practical.  Also, I can take my Amulet out onto the deck with me.  Unless you already own a Kinect, the price is comparable.

Well james ... those not on continental US are not able to get an amulet remote short of visiting US and buy it while being there :(

So for europe the "easiest" way would be a kinect if it does the job!

Quick question also James or other Kinect owners, do you know if the current kinect 'for xbox30' will be the exact same as the future kinect they will release for PC ?  Will they just release PC drivers for windows and then you have to buy a kinec for 360 or will it be new hardware ?  Anyone got ideas on that ?

15
General Discussion / Re: Kinect on E3 and the future
« on: June 19, 2011, 07:55:44 AM »
Very excited about Kinect developments - the major barrier for me (and I suspect many) for using Vox Commando is the lack of a microphone that can somehow filter out the ambient noise and stop VC from taking commands from it. Very hopeful that this 'green zone' idea could be the answer

VC functioning freely and naturlly, combined with integrated motion control of xbmc, and i'll be some kind of home media jedi.

+1 to that, amen !

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