Author Topic: Deployment Rationales for Whole Home Mic Systems  (Read 7268 times)

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LilFonky

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Re: Deployment Rationales for Whole Home Mic Systems
« Reply #15 on: September 29, 2014, 01:41:54 PM »
Yes it's done in .NET so I'm sure they're very similar.  I don't think this software was intended to perform useful work, it's just meant to illustrate the fundamentals of working with audio in c# but when I saw this I immediately though of VC.  I'll download it and play around one of these days soon...

Haddood

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Re: Deployment Rationales for Whole Home Mic Systems
« Reply #16 on: September 29, 2014, 03:02:49 PM »

BTW, anybody played with this thing at all?

http://www.codeproject.com/Articles/482735/TCP-Audio-Streamer-and-Player-VoIP

AFAIK there's no android client for this but it might be fun to experiment with. With an android/ios client this would be perfect for a whole-home, all in-the-box tcp mic mixing solution.  I seriously need to learn to program ...


Try mumble (server murmur) it has iOS client so I assume android as well.... There a post about it somewhere in the forums
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jitterjames

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Re: Deployment Rationales for Whole Home Mic Systems
« Reply #17 on: September 29, 2014, 05:13:09 PM »
Funny, VoxWav can connect to the Audio-Stream Server, but I can't see/hear any audio data  ::hmm

You can connect a trumpet to the tailpipe of your car, but don't expect to hear music coming out!

Kalle

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Re: Deployment Rationales for Whole Home Mic Systems
« Reply #18 on: September 29, 2014, 06:01:17 PM »
« Last Edit: September 29, 2014, 06:30:55 PM by Kalle »
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